Drugs and disorders Project
My Project;
For this project, my group and I studied Depression and Antidepressant medication. At the end of the project, my whole class took a field trip to E3 High School in San Diego to teach students there about our findings. We set up, but before we started our presentation, my group and I set the scene for our exhibition goers. Everybody attending our presentation pretend that they had depression. My group played the role of doctors/therapists informing our clients (E3 students) about what depression is and how Anti depressants can help. Every once in a while, we would ask them a question that, if they were listening, they would be able to answer. However, If they get it wrong, they gain one more pill (marble) to put on the track at the end of our speech. This means that they have a higher chance of getting "side effects" (which I'll explain later). Assuming that our "clients" were subscribed antidepressant pills, we give them one marble each (plus any that they might have gained from answering a question incorrectly).To represent the process of digesting an antidepressant pill and the effects it has on our body, my group built a 5ft X 3ft marble track. At the top of the track, exhibition goers place the marble(s) that represents an antidepressant pill which travels down the board through what represents the human body. On the way down the track, the marble sets off a trigger that releases smaller colored marbles into the green basket under the brain. This action represents dopamine (the small marbles) being released into the brain (green basket). After the marble sets off that trigger, it rolls into the "pachinko" -like machine made out of nails. The marble makes its way through the maze of nails and finally lands in one of the numbered slots at the bottom of the board. The number that the marble lands in tells the audience how many side effects they are diagnosed with as a result to the antidepressants they took. Then, they choose that many slips of paper from a bowl that tell them what side effects they got.
Reflection:
For this project, my group and I studied Depression and Antidepressant medication. At the end of the project, my whole class took a field trip to E3 High School in San Diego to teach students there about our findings. We set up, but before we started our presentation, my group and I set the scene for our exhibition goers. Everybody attending our presentation pretend that they had depression. My group played the role of doctors/therapists informing our clients (E3 students) about what depression is and how Anti depressants can help. Every once in a while, we would ask them a question that, if they were listening, they would be able to answer. However, If they get it wrong, they gain one more pill (marble) to put on the track at the end of our speech. This means that they have a higher chance of getting "side effects" (which I'll explain later). Assuming that our "clients" were subscribed antidepressant pills, we give them one marble each (plus any that they might have gained from answering a question incorrectly).To represent the process of digesting an antidepressant pill and the effects it has on our body, my group built a 5ft X 3ft marble track. At the top of the track, exhibition goers place the marble(s) that represents an antidepressant pill which travels down the board through what represents the human body. On the way down the track, the marble sets off a trigger that releases smaller colored marbles into the green basket under the brain. This action represents dopamine (the small marbles) being released into the brain (green basket). After the marble sets off that trigger, it rolls into the "pachinko" -like machine made out of nails. The marble makes its way through the maze of nails and finally lands in one of the numbered slots at the bottom of the board. The number that the marble lands in tells the audience how many side effects they are diagnosed with as a result to the antidepressants they took. Then, they choose that many slips of paper from a bowl that tell them what side effects they got.
Reflection:
- For our project, I helped by collecting research, writing my script, assisting my group in writing their scripts, writing our project outline, cutting and sanding wood, hammering nails into our board, tracing and painting the board, and I presented at the exhibition. However, while I did all these things plus more, my assigned role as a team member was painter. I was assigned to paint everything for our project, which I did, but had extra time for more tasks.
- Throughout our project, we had a lot of successes. I think of a success as reaching a good point after overcoming struggles, and that's exactly what you could describe my group's project as. My group and I disagreed on a lot of things throughout the course of the project, but we always managed to keep our cool and put in good quality work. And in the end, we looked at our marble track and congratulated each other and ourselves for completing a functional track in 2 or so weeks.
- If I could redo the project, there isn't a lot I would change, but I could work on my cooperation skills, because I think I came off a bit too strong. I tend to be the leader in group projects, but in this case, I think it caused problems. I should learn to share the air more and be more open to other ideas. I never shut down my groups ideas, but In a couple incidents, it took me a bit too much time to go a long with the ideas the rest of my group agreed on.